Wilf's Game

Wilf's Game is a spin-off of the Ruby series of games set in the Medieval history of Jerako. As such, it is intended to expand on the world's history.

Gameplay
Wilf's Game is designed in the line of DOS-era dungeon-crawlers. Up to six members are allowed in the party and the interface takes a first-person view. Several races are available, as are several classes, and equipment is divided into standard and unique items. The party's position is determined by order, with those at the top being in the front ranks, middle slots representing mid-range, and the bottom slots representing the back row. Certain equipment is required to be able to attack from further-aft rows.

Like Ruby, it features an auto-map with a twist: it is tied into a scouting system. Multiple scouting methods exist based on race and job.

Unlike Ruby, there is a much heavier story and character focus, with several unique player characters who are supplemented by additional non-story characters in the field to help round out the party. Story characters can be identified by unique abilities, equipment, and party graphics.

Additionally, the player assumes the role of a character specifically, with his or her own stat screen and abilities. The player is recognized by the cast as being the disembodied entity of a person from their future, i.e. the present, offering an amount of interaction.

Development
Wilf's Game was started during development of Ruby, The Calling with the intent to create a firmer narrative to help bridge the gap between the far past and present of Jerako. The decision was made early on to set it some 50 to 100 years after the last game of the Ruby series proper and graphics were modified to help highlight the evolution of society over that time. Many of Ruby's resources are shared and, as both are currently under development, there is a back-and-forth between the two.